VR, AR, MR simulations and inspirations from ⇜Iron Man 3”

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Considering that all kinds of simulations are based on verisimilitude and take their referents from the real world, this presentation will focus on the tools - exosuit, helmet - holographic prototypes, and «design fiction» elements in the film “Iron Man 3”. Some Sci-fi works can become prophetic a-posteriori, or more humbly show what is presently called “design fiction” objects, scenarios, or human behaviour in its context. Presented items and interfaces deserve to be explored, mainly because they have, and are, impelling the creation of real life objects and procedures.

Original languageEnglish
Title of host publication31st Annual European Simulation and Modelling Conference 2017, ESM 2017
EditorsPaulo J.S. Goncalves
PublisherEurosis-ETI
Pages25-30
Number of pages6
ISBN (Electronic)9789492859006
ISBN (Print)978-492859-00-6
Publication statusPublished - 27 Oct 2017
Event31st Annual European Simulation and Modelling Conference, ESM 2017 - Lisbon, Portugal
Duration: 25 Oct 201727 Oct 2017

Publication series

Name31st Annual European Simulation and Modelling Conference 2017, ESM 2017

Conference

Conference31st Annual European Simulation and Modelling Conference, ESM 2017
Country/TerritoryPortugal
CityLisbon
Period25/10/1727/10/17

Keywords

  • Design fiction
  • Digital humanities
  • Female super-heroes
  • Human-computer interaction
  • Iron Man 3

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