@inproceedings{32d0d6357e8a4a41beec6d8862cc1ded,
title = "VR, AR, MR simulations and inspirations from ⇜Iron Man 3”",
abstract = "Considering that all kinds of simulations are based on verisimilitude and take their referents from the real world, this presentation will focus on the tools - exosuit, helmet - holographic prototypes, and «design fiction» elements in the film “Iron Man 3”. Some Sci-fi works can become prophetic a-posteriori, or more humbly show what is presently called “design fiction” objects, scenarios, or human behaviour in its context. Presented items and interfaces deserve to be explored, mainly because they have, and are, impelling the creation of real life objects and procedures.",
keywords = "Design fiction, Digital humanities, Female super-heroes, Human-computer interaction, Iron Man 3",
author = "Helena Barbas",
note = "info:eu-repo/grantAgreement/FCT/5876/147304/PT# UID/SOC/04647/2013 ; 31st Annual European Simulation and Modelling Conference, ESM 2017 ; Conference date: 25-10-2017 Through 27-10-2017",
year = "2017",
month = oct,
day = "27",
language = "English",
isbn = "978-492859-00-6",
series = "31st Annual European Simulation and Modelling Conference 2017, ESM 2017",
publisher = "Eurosis-ETI",
pages = "25--30",
editor = "Goncalves, {Paulo J.S.}",
booktitle = "31st Annual European Simulation and Modelling Conference 2017, ESM 2017",
}