Using Pico Projectors to Explore Other Worlds

Rossana Santos, Nuno Correia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper proposes a concept of exploring virtual worlds using a pico projector. To demonstrate this concept, a game, called Gone Fishing, was created on top of the infrastructure vuSpot. Gone Fishing is a game where a mobile device projects a virtual seabed over a room. Each user owns an aquarium and fish, flora and decorations can be collected and exchanged. Fish must be pursued to be captured. Pico projectors are becoming popular and more applications are needed. We intend to create applications that use pico projectors and mobile devices to play games and explore spaces using vuSpot, an infrastructure adaptable to a space that uses existing video camera networks to support interactive experiences. With this game we aim at exploring the application of pico projectors in gaming, investigating new forms of interaction and social experiences using mobile devices and pico projectors.

Original languageEnglish
Title of host publicationProceedings - 2015 IEEE International Symposium on Multimedia, ISM 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages391-394
Number of pages4
ISBN (Electronic)9781509003792
DOIs
Publication statusPublished - 25 Mar 2016
Event17th IEEE International Symposium on Multimedia, ISM 2015 - Miami, United States
Duration: 14 Dec 201516 Dec 2015

Conference

Conference17th IEEE International Symposium on Multimedia, ISM 2015
CountryUnited States
CityMiami
Period14/12/1516/12/15

Keywords

  • Augmented Reality
  • Human Computer Interaction
  • Mobile Computing
  • Multimedia Systems

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  • Cite this

    Santos, R., & Correia, N. (2016). Using Pico Projectors to Explore Other Worlds. In Proceedings - 2015 IEEE International Symposium on Multimedia, ISM 2015 (pp. 391-394). [7442365] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ISM.2015.59