Using gamification combined with indoor location to improve nurses' hand hygiene compliance in an ICU ward

Luís Velez Lapão, Ana Rita Marques, João Gregório, Fernando Pinheiro, Pedro Póvoa, Miguel Mira da Silva

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Healthcare acquired infections are among the biggest unsolved problems in healthcare, implying an increasing number of deaths, extradays of hospital stay and hospital costs. Performing hand hygiene is a simple and inexpensive prevention measure, but healthcare workers compliance with it is still far from optimal. Recognized hurdles are lack of time, forgetfulness, wrong technique and lack of motivation. This study aims at exploring gamification to promote nurses' HH compliance self-awareness and action. Real-time data collected from an indoor location system will provide feedback information to a group of nurses working in an ICU ward. In this paper both the research's motivation and methods is presented, along with the first round of results and its discussion.

Original languageEnglish
Title of host publicationTransforming Healthcare with the Internet of Things - Proceedings of the EFMI Special Topic Conference 2016
PublisherIOS Press
Pages3-7
Number of pages5
Volume221
ISBN (Electronic)9781614996323
DOIs
Publication statusPublished - 2016
EventEFMI Special Topic Conference, STC 2016 - Paris, France
Duration: 17 Apr 201619 Apr 2016

Publication series

NameStudies in Health Technology and Informatics
Volume221
ISSN (Print)09269630
ISSN (Electronic)18798365

Conference

ConferenceEFMI Special Topic Conference, STC 2016
CountryFrance
CityParis
Period17/04/1619/04/16

Keywords

  • Design science research
  • Gamification
  • Healthcare acquired infections
  • Indoor location
  • Internet of things
  • Nursing

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