Computer games have become a cultural phenomenon. Increasingly popular, they have made their way from PC's and consoles into the many small and sleek devices we carry with us daily, partaking of their mobility. When computers blend themselves into our daily environment, games will also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. Ubiquitous games are already a popular topic of research, with focus on both technical and social aspects. Moreover they present a new and exciting challenge in interface design, as new forms of interaction are called for by a new paradigm. In this article we will see how current approaches to ubiquitous games and interaction break free of the traditional screens, mice and key pads and instead lead to reclaiming physical spaces, repurposing real objects and rediscovering social bonds - all of this while having fun.
|Title of host publication||The Art and Science of Interface and Interaction Design|
|Editors||Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau|
|Place of Publication||Germany|
|ISBN (Print)||ISBN 978-3-540-79869-9|
|Publication status||Published - 1 Jan 2008|
|Name||Studies in Computational Intelligence|
Correia, N. M. R. (2008). Ubiquitous Gaming Interaction: Engaging Play Anywhere. In C. Sommerer, L. C. Jain, & L. Mignonneau (Eds.), The Art and Science of Interface and Interaction Design (pp. 115-130). (Studies in Computational Intelligence). Springer-Verlag.