Ubiquitous Gaming Interaction: Engaging Play Anywhere

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Computer games have become a cultural phenomenon. Increasingly popular, they have made their way from PC's and consoles into the many small and sleek devices we carry with us daily, partaking of their mobility. When computers blend themselves into our daily environment, games will also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. Ubiquitous games are already a popular topic of research, with focus on both technical and social aspects. Moreover they present a new and exciting challenge in interface design, as new forms of interaction are called for by a new paradigm. In this article we will see how current approaches to ubiquitous games and interaction break free of the traditional screens, mice and key pads and instead lead to reclaiming physical spaces, repurposing real objects and rediscovering social bonds - all of this while having fun.
Original languageUnknown
Title of host publicationThe Art and Science of Interface and Interaction Design
EditorsChrista Sommerer, Lakhmi C. Jain, Laurent Mignonneau
Place of PublicationGermany
PublisherSpringer-Verlag
Pages115-130
ISBN (Print)ISBN 978-3-540-79869-9
Publication statusPublished - 1 Jan 2008

Publication series

NameStudies in Computational Intelligence
PublisherSpringer-Verlag

Cite this

Correia, N. M. R. (2008). Ubiquitous Gaming Interaction: Engaging Play Anywhere. In C. Sommerer, L. C. Jain, & L. Mignonneau (Eds.), The Art and Science of Interface and Interaction Design (pp. 115-130). (Studies in Computational Intelligence). Germany: Springer-Verlag.
Correia, Nuno Manuel Robalo. / Ubiquitous Gaming Interaction: Engaging Play Anywhere. The Art and Science of Interface and Interaction Design. editor / Christa Sommerer ; Lakhmi C. Jain ; Laurent Mignonneau. Germany : Springer-Verlag, 2008. pp. 115-130 (Studies in Computational Intelligence).
@inbook{234cac5906a04fe3a840d62f7a690f27,
title = "Ubiquitous Gaming Interaction: Engaging Play Anywhere",
abstract = "Computer games have become a cultural phenomenon. Increasingly popular, they have made their way from PC's and consoles into the many small and sleek devices we carry with us daily, partaking of their mobility. When computers blend themselves into our daily environment, games will also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. Ubiquitous games are already a popular topic of research, with focus on both technical and social aspects. Moreover they present a new and exciting challenge in interface design, as new forms of interaction are called for by a new paradigm. In this article we will see how current approaches to ubiquitous games and interaction break free of the traditional screens, mice and key pads and instead lead to reclaiming physical spaces, repurposing real objects and rediscovering social bonds - all of this while having fun.",
author = "Correia, {Nuno Manuel Robalo}",
year = "2008",
month = "1",
day = "1",
language = "Unknown",
isbn = "ISBN 978-3-540-79869-9",
series = "Studies in Computational Intelligence",
publisher = "Springer-Verlag",
pages = "115--130",
editor = "Christa Sommerer and Jain, {Lakhmi C.} and Laurent Mignonneau",
booktitle = "The Art and Science of Interface and Interaction Design",

}

Correia, NMR 2008, Ubiquitous Gaming Interaction: Engaging Play Anywhere. in C Sommerer, LC Jain & L Mignonneau (eds), The Art and Science of Interface and Interaction Design. Studies in Computational Intelligence, Springer-Verlag, Germany, pp. 115-130.

Ubiquitous Gaming Interaction: Engaging Play Anywhere. / Correia, Nuno Manuel Robalo.

The Art and Science of Interface and Interaction Design. ed. / Christa Sommerer; Lakhmi C. Jain; Laurent Mignonneau. Germany : Springer-Verlag, 2008. p. 115-130 (Studies in Computational Intelligence).

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - Ubiquitous Gaming Interaction: Engaging Play Anywhere

AU - Correia, Nuno Manuel Robalo

PY - 2008/1/1

Y1 - 2008/1/1

N2 - Computer games have become a cultural phenomenon. Increasingly popular, they have made their way from PC's and consoles into the many small and sleek devices we carry with us daily, partaking of their mobility. When computers blend themselves into our daily environment, games will also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. Ubiquitous games are already a popular topic of research, with focus on both technical and social aspects. Moreover they present a new and exciting challenge in interface design, as new forms of interaction are called for by a new paradigm. In this article we will see how current approaches to ubiquitous games and interaction break free of the traditional screens, mice and key pads and instead lead to reclaiming physical spaces, repurposing real objects and rediscovering social bonds - all of this while having fun.

AB - Computer games have become a cultural phenomenon. Increasingly popular, they have made their way from PC's and consoles into the many small and sleek devices we carry with us daily, partaking of their mobility. When computers blend themselves into our daily environment, games will also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. Ubiquitous games are already a popular topic of research, with focus on both technical and social aspects. Moreover they present a new and exciting challenge in interface design, as new forms of interaction are called for by a new paradigm. In this article we will see how current approaches to ubiquitous games and interaction break free of the traditional screens, mice and key pads and instead lead to reclaiming physical spaces, repurposing real objects and rediscovering social bonds - all of this while having fun.

M3 - Chapter

SN - ISBN 978-3-540-79869-9

T3 - Studies in Computational Intelligence

SP - 115

EP - 130

BT - The Art and Science of Interface and Interaction Design

A2 - Sommerer, Christa

A2 - Jain, Lakhmi C.

A2 - Mignonneau, Laurent

PB - Springer-Verlag

CY - Germany

ER -

Correia NMR. Ubiquitous Gaming Interaction: Engaging Play Anywhere. In Sommerer C, Jain LC, Mignonneau L, editors, The Art and Science of Interface and Interaction Design. Germany: Springer-Verlag. 2008. p. 115-130. (Studies in Computational Intelligence).