Towards an interface for untethered ubiquitous gaming

Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

This paper describes the design, implementation and evaluation of a wearable interface for ubiquitous gaming, dubbed Gauntlet. Our objective has been to achieve a user interface for intuitive and immersive interaction in mobile gaming environments, but generic enough to be used in diverse game styles and untethered from location-specific hardware and software frameworks. A fully-functional prototype has been built from the first design approach and its use illustrated by a gaming application based on manipulation of real objects. Usability evaluation, focusing on players' experiences with the Gauntlet, has helped us to validate our approach and uproot both usability and wearability issues.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
PublisherAssociation for Computing Machinery (ACM)
Pages26-33
Number of pages8
ISBN (Print)978-160558393-8
DOIs
Publication statusPublished - 1 Dec 2008
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 3 Dec 20085 Dec 2008

Conference

Conference2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
CountryJapan
CityYokohama
Period3/12/085/12/08

Keywords

  • Evaluation
  • Gaming
  • Gauntlet
  • Interface
  • Pervasive
  • Ubiquitous
  • Usability
  • Wearable

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  • Cite this

    Martins, T., Romão, T., Sommerer, C., Mignonneau, L., & Correia, N. (2008). Towards an interface for untethered ubiquitous gaming. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 (pp. 26-33). Association for Computing Machinery (ACM). https://doi.org/10.1145/1501750.1501757