Abstract
This paper describes the design, implementation and evaluation of a wearable interface for ubiquitous gaming, dubbed Gauntlet. Our objective has been to achieve a user interface for intuitive and immersive interaction in mobile gaming environments, but generic enough to be used in diverse game styles and untethered from location-specific hardware and software frameworks. A fully-functional prototype has been built from the first design approach and its use illustrated by a gaming application based on manipulation of real objects. Usability evaluation, focusing on players' experiences with the Gauntlet, has helped us to validate our approach and uproot both usability and wearability issues.
Original language | English |
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Title of host publication | Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 |
Publisher | Association for Computing Machinery (ACM) |
Pages | 26-33 |
Number of pages | 8 |
ISBN (Print) | 978-160558393-8 |
DOIs | |
Publication status | Published - 1 Dec 2008 |
Event | 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan Duration: 3 Dec 2008 → 5 Dec 2008 |
Conference
Conference | 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 |
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Country/Territory | Japan |
City | Yokohama |
Period | 3/12/08 → 5/12/08 |
Keywords
- Evaluation
- Gaming
- Gauntlet
- Interface
- Pervasive
- Ubiquitous
- Usability
- Wearable