The use of serious games in requirements engineering

Elsa Marcelino-Jesus, Joao Sarraipa, Carlos Agostinho, Ricardo Jardim-Goncalves

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Citations (Scopus)


Today we live in a society where time is money. In research and technology development projects, it isn’t different, every minute of delay would cause expenses, possible harms or project failures. In this context an efficient requirements engineering would avoid this kind of problems facilitating the accomplishment of the projects accordingly to the plan and technologically reaching the foreseen goals. The objective of this paper is to propose the use of serious games in the support of requirements engineering acquisition and validation. To demonstrate such approach two serious games are presented, which were used in the requirements engineering process of the “OSMOSE” project in two use case scenarios of the automotive and aeronautic industry respectively.

Original languageEnglish
Title of host publicationProceedings of the I-ESA Conferences
PublisherSpringer International Publishing
Number of pages12
ISBN (Electronic)978-3-319-30957-6
ISBN (Print)978-3-319-30956-9
Publication statusPublished - 1 Jan 2016


  • Interoperability
  • Requirements engineering
  • Serious games


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