Abstract
Today we live in a society where time is money. In research and technology development projects, it isn’t different, every minute of delay would cause expenses, possible harms or project failures. In this context an efficient requirements engineering would avoid this kind of problems facilitating the accomplishment of the projects accordingly to the plan and technologically reaching the foreseen goals. The objective of this paper is to propose the use of serious games in the support of requirements engineering acquisition and validation. To demonstrate such approach two serious games are presented, which were used in the requirements engineering process of the “OSMOSE” project in two use case scenarios of the automotive and aeronautic industry respectively.
Original language | English |
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Title of host publication | Proceedings of the I-ESA Conferences |
Publisher | Springer International Publishing |
Pages | 263-274 |
Number of pages | 12 |
Volume | 8 |
ISBN (Electronic) | 978-3-319-30957-6 |
ISBN (Print) | 978-3-319-30956-9 |
DOIs | |
Publication status | Published - 1 Jan 2016 |
Keywords
- Interoperability
- Requirements engineering
- Serious games