Abstract
It is typical in the domain of digital games to have many development problems due to its increasing complexity. Those difficulties include: i)little code reuse in order to develop a cross-platform game; and ii)performing game's verification through extensive and expensive tests. This of course results in low productivity in the development (evolution and maintenance) of game solutions. In this paper, we present a domain-specific language (DSL) for a Role-Playing Game (RPG) product lines, which was completely built using a software development technique driven by high level abstractions---called Model-Driven Development (MDD). Also, we discuss and demonstrate the several benefits of applying MDD in terms of rapid prototyping of cross-platform games, and their evaluation by means of static and dynamic verification of the game's logic properties.
Original language | Unknown |
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Title of host publication | Domain-Secific Modeling Workshop |
Pages | 13-18 |
DOIs | |
Publication status | Published - 1 Jan 2012 |
Event | International Workshop on Domain-specific modeling - Duration: 1 Jan 2012 → … |
Conference
Conference | International Workshop on Domain-specific modeling |
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Period | 1/01/12 → … |