The role of microtransactions in impulse buying and purchase intention in the video game market

Paulo Rita, João Guerreiro, Ricardo Ramos, Ricardo G. Caetano

Research output: Contribution to journalArticlepeer-review

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Abstract

Despite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits.
Original languageEnglish
Article number100693
Pages (from-to)1-8
Number of pages8
JournalEntertainment Computing
Volume50
Early online date21 Apr 2024
DOIs
Publication statusPublished - May 2024

Keywords

  • Microtransactions
  • Gaming
  • Impulse Buying
  • Mobile Commerce

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