The role of gamification in neurocognitive rehabilitation

Artemisa Rocha Dores, Andreia Geraldo, Helena Martins

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Neurocognitive rehabilitation continues to face difficult challenges related to patient and institutional characteristics. This reality requires innovative solutions to increase patient motivation and involvement in the process, turning rehabilitation more meaningful and pleasurable, as well as to help therapists overcome difficulties such as the absence of material and human resources. Innovative rehabilitation techniques have the potential to create motivating, personalized, and ecologically valid tasks. In this chapter, the authors describe the reality of neurocognitive rehabilitation in acquired brain injury and present the advantages and potential of digital information and communication technologies, especially serious games and gamification. Distinctive elements of these solutions and a reflection on the evolution of this area are presented. In order to establish evidence-based practices, it will be necessary demonstrate unequivocally the development of competences by the patients, supported by these new solutions, and its generalization to real-life activities in future research.
Original languageEnglish
Title of host publicationHandbook of research on solving modern healthcare challenges with gamification
PublisherIGI Global
Chapter6
Pages80-99
ISBN (Electronic)9781799874775
ISBN (Print) 9781799874720
DOIs
Publication statusPublished - Jan 2021

Keywords

  • Neurocognitive Rehabilitation
  • Serious Games
  • Neuropsychology
  • Points
  • Gamification
  • Functional Connectivity
  • Electroencephalography
  • Acquired Brain Injury
  • Badges
  • Leaderboards

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