Abstract
This paper describes the problems that had to be faced during the elaboration of an interactive narrative for the "Instory" project directed by Prof. Nuno Correia. The project had the goal of defining and implementing a platform for mobile and cinematic storytelling, information access, and gaming activities, in Quinta da Regaleira (World Heritage) in Sintra, Portugal. The system is driven and validated by a set of fictional threads that are centred on the exploration of physical spaces (the real world, in real time). The development of a narrative was naturally constrained by the environment which raised some practical and theoretical issues in what regards the literary strategies involved. InStory received the PMA Award (2006) for best Portuguese multimedia project web? mobile.
Original language | Unknown |
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Title of host publication | None |
Editors | J Schreurs |
Place of Publication | Ghent |
Publisher | Eurosis-ETI |
Pages | 35-41 |
ISBN (Print) | 978-90-77381-4-65 |
Publication status | Published - 1 Jan 2009 |
Event | Euromedia’2009 Fifteenth Annual Scientific Conference on Web Technology, New Media,Communications and Telematics Theory, Methods, Tools and Applications - Duration: 1 Jan 2009 → … |
Conference
Conference | Euromedia’2009 Fifteenth Annual Scientific Conference on Web Technology, New Media,Communications and Telematics Theory, Methods, Tools and Applications |
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Period | 1/01/09 → … |