The Making of an Interactive Digital Narrative - InStory

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper describes the problems that had to be faced during the elaboration of an interactive narrative for the "Instory" project directed by Prof. Nuno Correia. The project had the goal of defining and implementing a platform for mobile and cinematic storytelling, information access, and gaming activities, in Quinta da Regaleira (World Heritage) in Sintra, Portugal. The system is driven and validated by a set of fictional threads that are centred on the exploration of physical spaces (the real world, in real time). The development of a narrative was naturally constrained by the environment which raised some practical and theoretical issues in what regards the literary strategies involved. InStory received the PMA Award (2006) for best Portuguese multimedia project web? mobile.
Original languageUnknown
Title of host publicationNone
EditorsJ Schreurs
Place of PublicationGhent
PublisherEurosis-ETI
Pages35-41
ISBN (Print)978-90-77381-4-65
Publication statusPublished - 1 Jan 2009
EventEuromedia’2009 Fifteenth Annual Scientific Conference on Web Technology, New Media,Communications and Telematics Theory, Methods, Tools and Applications -
Duration: 1 Jan 2009 → …

Conference

ConferenceEuromedia’2009 Fifteenth Annual Scientific Conference on Web Technology, New Media,Communications and Telematics Theory, Methods, Tools and Applications
Period1/01/09 → …

Cite this

Correia, N. M. R. (2009). The Making of an Interactive Digital Narrative - InStory. In J. Schreurs (Ed.), None (pp. 35-41). Eurosis-ETI.