Abstract
The idea of death became an indispensable requisite in video games: To kill or to be killed in virtual reality has become acceptable -Together with other kinds of violence. This article intends to be a reflection of one of the issues regarding gameplay, specifically the concept of death and suicide present in computer games - in particular in its connection with the GAME OVER button, and some of its implications.
Original language | English |
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Title of host publication | 17th International Conference on Intelligent Games on Simulation, GAME-ON 2016 |
Publisher | Eurosis |
Pages | 93-97 |
Number of pages | 5 |
ISBN (Electronic) | 9789077381946 |
Publication status | Published - 2016 |
Event | 17th International Conference on Intelligent Games on Simulation, GAME-ON 2016 - Lisbon, Portugal Duration: 13 Sep 2016 → 15 Sep 2016 |
Conference
Conference | 17th International Conference on Intelligent Games on Simulation, GAME-ON 2016 |
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Country | Portugal |
City | Lisbon |
Period | 13/09/16 → 15/09/16 |
Keywords
- Computer games
- Game over
- Representations of death
- Suicide