Studying the Design of Pervasive Serious Games for Parkinson's Disease

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Abstract

Parkinson's Disease is the second most common neurodegenerative disorder and physical exercise is essential in its treatment process. The use of new technologies to persuade, motivate and activate individuals for health behaviour change has been a quickly expanding field of research. This paper focuses on studying how pervasive serious games can be designed using low-cost off-The-shelf controllers and interaction devices usually used with commercial consoles for gaming. The research work has the ultimate goal of establishing how serious games based on Virtual Reality should be designed according to the impact of the technology on people with Parkinson's Disease.

Original languageEnglish
Title of host publicationProceedings of MUM 2022, the 21st International Conference on Mobile and Ubiquitous Multimedia
EditorsTanja Doring, Susanne Boll, Ashley Colley, Augusto Esteves, João Guerreiro
Place of PublicationNew York
PublisherACM - Association for Computing Machinery
Pages266-269
Number of pages4
ISBN (Electronic)9781450398213
DOIs
Publication statusPublished - 27 Nov 2022
Event21st International Conference on Mobile and Ubiquitous Multimedia, MUM 2022 - Lisbon, Portugal
Duration: 27 Nov 202230 Nov 2022

Publication series

NameACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery

Conference

Conference21st International Conference on Mobile and Ubiquitous Multimedia, MUM 2022
Country/TerritoryPortugal
CityLisbon
Period27/11/2230/11/22

Keywords

  • low-cost controllers
  • Parkinson's disease
  • pervasive serious games
  • physiotherapy
  • user study
  • Virtual Reality
  • VR

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