Spatialized audio in a vision rehabilitation game for training orientation and mobility skills

Sofia Cavaco, Diogo Simões, Tiago Silva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Serious games can be used for training orientation and mobility skills of visually impaired children and youngsters. Here we present a serious game for training sound localization skills and concepts usually covered at orientation and mobility classes, such as front/back and left/right. In addition, the game helps the players to train simple body rotation mobility skills. The game was designed for touch screen mobile devices and has an audio virtual environment created with 3D spatialized audio obtained with head-related transfer functions. The results from a usability test with blind students
show that the game can have a positive impact on the players’ skills, namely on their motor coordination and localization skills, as well as on their self-confidence.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Digital Audio Effects (DAFx)
Number of pages8
Publication statusPublished - 2015
Event18 th Int. Conference on Digital Audio Effects - Trondheim, Norway
Duration: 30 Nov 20153 Dec 2015

Conference

Conference18 th Int. Conference on Digital Audio Effects
Abbreviated titleDAFx-15
CountryNorway
CityTrondheim
Period30/11/153/12/15

Fingerprint Dive into the research topics of 'Spatialized audio in a vision rehabilitation game for training orientation and mobility skills'. Together they form a unique fingerprint.

  • Cite this