Serious…ly! just kidding in personalised therapy through natural interactions with games

Rui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Virtual Reality based rehabilitation is much based on sensing devices that capture and quantitatively assess the patients’ movements to track their progress more accurately. There are a few commercially available and affordable sensors. Among them, Kinect is an important asset to the concept of Natural User Interfaces, which is gaining a wider space and great importance in gaming for therapy approaches. These solutions can create therapy environments that increase the motivation of patients to achieve successful completion of rehabilitation programs that can be very demanding. However, therapists still demand customisable tools towards particular groups of patients. This paper presents “just Physio kidding”, which is a solution based on the use of serious games, natural user interfaces and personalisation to address both physiotherapy and cognitive stimulation therapy. Initially, it was designed for stroke patients and older adults on wheelchairs, then it was adapted to children with special needs. The paper details the game design, its underlying concept and platform, besides presenting the first user study with experts, which points out to the design of a personalised version.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings
EditorsMasahiko Inami, Teresa Romao, Adrian David Cheok, Adrian David Cheok
PublisherSpringer Verlag
Pages726-745
Number of pages20
ISBN (Print)9783319762692
DOIs
Publication statusPublished - 2018
Event14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 - London, United Kingdom
Duration: 14 Dec 201716 Dec 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Volume10714 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Advances in Computer Entertainment Technology, ACE 2017
CountryUnited Kingdom
CityLondon
Period14/12/1716/12/17

Keywords

  • Cerebral palsy
  • Cognitive stimulation
  • Gamification
  • Kinect
  • Leap motion
  • Natural user interface
  • NUI
  • Physiotherapy
  • Serious games
  • User study

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  • Cite this

    Madeira, R. N., Antunes, A., Postolache, O., & Correia, N. (2018). Serious…ly! just kidding in personalised therapy through natural interactions with games. In M. Inami, T. Romao, A. D. Cheok, & A. D. Cheok (Eds.), Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings (pp. 726-745). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-76270-8_50