The mega cities with more than 10 million people emerged at the end of the 20th century and beginning of the 21st century, reflecting the growth of global economy with spectacular high-rise buildings (towers, shopping centres, campus technology and luxury housing projects) (Rao, 2010). The euphoria gave way to "entertainment architecture" and an urbanism based on "advertising decoys" 1 (Wisnik, 2009) and the "architect/professional author". The idea was that these great works of architecture would be a cure for improving cities. The goal was to reach a solution to solve urban problems solely through design. At the same time, we saw an explosion of informal housing and work areas including street selling and informal dwelling (Rao, 2010), generating coproduction of spaces, based on complex social networks that allow a sense of belonging instead of a permanent fight against a hostile world, creating rich human experiences. In short, the city created two poles, two worlds, and tried to give an economical answer according to the social background where the communities are challenged. On the one hand, the cure for the problems is through design, on the other hand, through the human component. Is it possible to merge these two views - design and coproduction of spaces - taking advantage of what each has best to offer?
|Publication status||Published - 1 Jan 2011|