Pervasive Play for Everyone Using the Weather

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2 Citations (Scopus)

Abstract

Casual and pervasive games are difficult to merge. It would be interesting to bring the advantages of pervasive play to the mass market to which casual games are designed for. In this article, a merge of pervasive and casual is proposed through the influence of real weather in the games. A framework that integrates a Weather Module, which retrieves and processes weather data, will be tested with two games: Weather Wizards and Real Farming.
Original languageUnknown
Title of host publicationNone
Pages104-105
DOIs
Publication statusPublished - 1 Jan 2010
EventInternational Conference on Advances in Computer Enterntainment Technology -
Duration: 1 Jan 2010 → …

Conference

ConferenceInternational Conference on Advances in Computer Enterntainment Technology
Period1/01/10 → …

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