Casual and pervasive games are difficult to merge. It would be interesting to bring the advantages of pervasive play to the mass market to which casual games are designed for. In this article, a merge of pervasive and casual is proposed through the influence of real weather in the games. A framework that integrates a Weather Module, which retrieves and processes weather data, will be tested with two games: Weather Wizards and Real Farming.
|Title of host publication||None|
|Publication status||Published - 1 Jan 2010|
|Event||International Conference on Advances in Computer Enterntainment Technology - |
Duration: 1 Jan 2010 → …
|Conference||International Conference on Advances in Computer Enterntainment Technology|
|Period||1/01/10 → …|