Persuasive games in Interactive Spaces: The Hidden Treasure Game

Clara Bonillo, Teresa Romão, Eva Cerezo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The final goal of persuasive technology is to change people's attitudes, behaviors, or both, through persuasion and social influence, and by using entertainment as the key to encourage people to keep using the persuasive application. In this work, we present the prototype of a persuasive hybrid game played in an Interactive Space, The Hidden Treasure, whose aim is to foster good social behavior in children. The Interactive Space where the game is played and the toolkit used to develop the game are also explained. Finally, the persuasiveness of the game is partly assessed by using a framework used to evaluate this kind of systems.

Original languageEnglish
Title of host publicationProceedings of the 22nd International Conference on Human-Computer Interaction, INTERACCION 2019
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450371766
DOIs
Publication statusPublished - 25 Jun 2019
Event22nd International Conference on Human-Computer Interaction, INTERACCION 2019 - Donostia-San Sebastian, Spain
Duration: 25 Jun 201928 Jun 2019

Publication series

NameACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery

Conference

Conference22nd International Conference on Human-Computer Interaction, INTERACCION 2019
CountrySpain
CityDonostia-San Sebastian
Period25/06/1928/06/19

Keywords

  • Behavior Change
  • Educational Game
  • Hybrid Games
  • Interactive Spaces
  • Persuasive Technology

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