TY - GEN
T1 - "Periodic Fable Discovery"
T2 - 17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023
AU - Olim, Sandra Câmara
AU - Nisi, Valentina
AU - Rubegni, Elisa
N1 - Funding Information:
This work was supported by LARSyS-FCT Plurianual funding 2020-2023 (UIDB/50009/2020), and FCT Ph.D. Grant PD/BD/150286/2019. Our gratitude also goes to the teachers, coordinators and students at Escola Básica e Secundária do Caniço: Pedro Ramalho, Lina Santos. We would like also to thank Gonçalo Martins, Michaela Sousa, Dina Dionisio, Mara Dionisio, Ana Caraban and Rui Trindade for their ongoing support.
Publisher Copyright:
© 2023 ACM.
PY - 2023/2/26
Y1 - 2023/2/26
N2 - This pictorial presents Periodic Fable (PF), an educational game's design and graphic interface that promotes a constructivist approach to engage young children with Science, Technology, Engineering, and Math (STEM) subjects. The game presents children with scientific content supported with an exploratory activity using physical cubes manipulable through Tangible Interaction and Augmented Reality. The game's objective is to entertain children while engaging them with the basics of chemistry and the Periodic Table. We reflect upon the combination of these immersive technologies, game-play mechanics, and aesthetics geared towards conveying accurate scientific information through a ludic and entertaining approach. The quantitative and qualitative results of a study with 20 children, showed significant positive results in the participants' learning outcomes and engagement, thereby encouraging us to continue evaluating our design system as a tool that can promote STEM Education.
AB - This pictorial presents Periodic Fable (PF), an educational game's design and graphic interface that promotes a constructivist approach to engage young children with Science, Technology, Engineering, and Math (STEM) subjects. The game presents children with scientific content supported with an exploratory activity using physical cubes manipulable through Tangible Interaction and Augmented Reality. The game's objective is to entertain children while engaging them with the basics of chemistry and the Periodic Table. We reflect upon the combination of these immersive technologies, game-play mechanics, and aesthetics geared towards conveying accurate scientific information through a ludic and entertaining approach. The quantitative and qualitative results of a study with 20 children, showed significant positive results in the participants' learning outcomes and engagement, thereby encouraging us to continue evaluating our design system as a tool that can promote STEM Education.
UR - http://www.scopus.com/inward/record.url?scp=85149266067&partnerID=8YFLogxK
U2 - 10.1145/3569009.3572804
DO - 10.1145/3569009.3572804
M3 - Conference contribution
AN - SCOPUS:85149266067
T3 - TEI: Tangible and Embedded Interaction
BT - TEI '23
PB - ACM - Association for Computing Machinery
CY - New York
Y2 - 26 February 2023 through 1 March 2023
ER -