From a narratological perspective, this paper aims to address the theoretical issues concerning the functioning of the so called «narrative bifurcation» in data presentation and information retrieval. Its use in cyberspace calls for a reassessment as a storytelling device. Films have shown its fundamental role for the creation of suspense. Interactive fiction and games have unveiled the possibility of plots with multiple choices, giving continuity to cinema split-screen experiences. Using practical examples, this paper will show how this storytelling tool returns to its primitive form and ends up by conditioning cloud computing interface design.
|Title of host publication||16th. Annual Scientific Conference on Web Technology, New Media, Communications and Telematics Theory, Methods, Tools and Applications,|
|Publication status||Published - 1 Jan 2011|
|Event||ECEC-FUBUTEC-EUROMEDIA’2011 - |
Duration: 1 Jan 2011 → …
|Period||1/01/11 → …|