TY - GEN
T1 - Multisensory HCI Design with Smell and Taste for Environmental Health Communication
AU - Neves, Paula
AU - Câmara, António
N1 - Funding Information:
info:eu-repo/grantAgreement/FCT/FARH_Austin/SFRH%2FBD%2F52545%2F2014/PT#
PY - 2020
Y1 - 2020
N2 - In the field of Multisensory Human-Computer Interaction (HCI) Design, integration of chemical senses has been increasingly explored. Nevertheless, smell and taste senses are still underrepresented in HCI. This underrepresentation limits Environmental Health Communication, which should incorporate those senses. The exploratory study presented in this paper describes Multisensory HCI design process with the chemical senses as mediators of environmental health communication. To do so we formulated design hypothesis and divided our research design process into two phases: the chemical sense experience for cross-sensory analogies research and the digital media experience for meaning and communication research. Thereby, we describe the conceptualization, design and evaluation of our design project Earthsensum. Our approach accomplished symbolic displaying of smell and taste and led us to a new multi-sensorial interaction system using Mobile Virtual Reality (MVR) and Mobile Augmented Reality (MAR). The results of our findings confirmed our design hypothesis, and showed that the purposed interaction system lead not only to a better understanding of smell and taste perception, as well as of environmental challenges. We discuss our results in the context of the HCI design strategies for chemical senses inclusion.
AB - In the field of Multisensory Human-Computer Interaction (HCI) Design, integration of chemical senses has been increasingly explored. Nevertheless, smell and taste senses are still underrepresented in HCI. This underrepresentation limits Environmental Health Communication, which should incorporate those senses. The exploratory study presented in this paper describes Multisensory HCI design process with the chemical senses as mediators of environmental health communication. To do so we formulated design hypothesis and divided our research design process into two phases: the chemical sense experience for cross-sensory analogies research and the digital media experience for meaning and communication research. Thereby, we describe the conceptualization, design and evaluation of our design project Earthsensum. Our approach accomplished symbolic displaying of smell and taste and led us to a new multi-sensorial interaction system using Mobile Virtual Reality (MVR) and Mobile Augmented Reality (MAR). The results of our findings confirmed our design hypothesis, and showed that the purposed interaction system lead not only to a better understanding of smell and taste perception, as well as of environmental challenges. We discuss our results in the context of the HCI design strategies for chemical senses inclusion.
KW - Chemical senses
KW - Environmental health communication
KW - Mobile augmented reality
KW - Mobile virtual reality
KW - Multisensory HCI design
KW - Sustainable HCI
UR - http://www.scopus.com/inward/record.url?scp=85092940746&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-60114-0_31
DO - 10.1007/978-3-030-60114-0_31
M3 - Conference contribution
AN - SCOPUS:85092940746
SN - 978-3-030-60113-3
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 441
EP - 463
BT - HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies - 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Stephanidis, Constantine
A2 - Marcus, Aaron
A2 - Rosenzweig, Elizabeth
A2 - Rau, Pei-Luen Patrick
A2 - Moallem, Abbas
A2 - Rauterberg, Matthias
PB - Springer
CY - Cham
T2 - 22nd International Conference on Human-Computer Interaction,HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -