Methodology for Introducing Creativity in Requirements Engineering

Vitor Santos, Henrique Mamede, Clara Silveira, Leonilde Reis

Research output: Contribution to journalConference articlepeer-review

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Abstract

The increase of global competitiveness, the ability of organizations to effectively use information technologies, and to focus on innovation and creativity are recognized as being important. In this context, the hypothesis of resorting to known creativity techniques or adaptations to help innovation in the field of Software Engineering appears to be challenging. This paper proposes a methodology for introducing creativity and innovation techniques in the Requirements Engineering process in order to build more agile and efficient Information Systems. The method uses a variety of creative techniques that are thought to be appropriate to the different stages of the process and is inspired by existing creative problem-solving methods and techniques, in particular in the Creative Problem-Solving Process, Productive Thinking Model and the Creative Potentiation Method. The study of the method allowed its application, through the use of various creativity techniques, in a real context in a social institution - the Social Center for Support to the Community of São Domingos. The application of the methodology allowed the identification of new opportunities that allowed the organization to devise service delivery strategies that were more suited to the needs of people.
Original languageEnglish
Pages (from-to)27-35
Number of pages9
JournalProcedia Computer Science
Volume196
DOIs
Publication statusPublished - 1 Jan 2022
EventInternational Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist - International Conference on Health and Social Care Information Systems and Technologies 2021 - Braga, Portugal
Duration: 13 Oct 202115 Oct 2021
Conference number: 2021

Keywords

  • requirements engineering
  • Creative thinking
  • Creativity Techniques
  • Sustainability

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