Managing a Crisis in Virtual Reality: Tackling a Wildfire

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we present a virtual reality application, where multiple users can observe and interact with a portion of geo-referenced terrain where a real wildfire took place. The application presents a layout with two maps, one is a three-dimensional view with terrain elevation and the other is a conventional two-dimensional view. The VR users can control different layers (roads, waterways, etc), control the wildfire’s playback, command vehicles to change positions and paint the terrain conveying information to one-another. This work explores how users interact with map visualizations and plan for a crisis management scenario within a virtual environment.
Original languageEnglish
Title of host publicationProceedings - VRST 2021: 27th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
Place of PublicationOsaka
PublisherACM Electronic Library
Number of pages3
ISBN (Electronic)9781450390927
DOIs
Publication statusPublished - Dec 2021
Event27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021 - Osaka, Japan
Duration: 8 Dec 202110 Dec 2021
Conference number: 21
https://dl.acm.org/doi/proceedings/10.1145/3489849

Conference

Conference27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021
Abbreviated titleVRST
Country/TerritoryJapan
CityOsaka
Period8/12/2110/12/21
Internet address

Keywords

  • virtual reality
  • crisis management systems
  • geospatial visualization

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