Lisling 3D: A serious game for the treatment of portuguese aphasic patients

Yves Rybarczyk, José G. Fonseca, Ricardo Martins

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)


The game described in this article was developed for the treatment of lusophone aphasic patients. Various information technologies were used in order to create a multimedia platform of rehabilitation. The objective of this software is to provide a complementary tool for the classical speech therapy, which enhances the patient's recovering through the completion of exercises adapted to the different symptoms of the disease. The principal features of the game are: i) a realistic 3D virtual environment that enables the interaction with modeled objects and ii) a dynamic interface that allows the addition of new therapeutic tasks in order to get a customizable and easily upgradable platform. One of the main scientific contributions of this project is the fact that it is the only product of this sort tailored to the Portuguese population of aphasics.

Original languageEnglish
Title of host publicationAssistive Technology
Subtitle of host publicationFrom Research to Practice
EditorsPedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen
Number of pages7
Publication statusPublished - 9 Dec 2013

Publication series

NameAssistive Technology Research Series
ISSN (Print)1383-813X
ISSN (Electronic)1879-8071


  • 3D virtual environment
  • Human-Machine Interaction (HMI)
  • Serious games
  • Stroke rehabilitation technology


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