LEY! Persuasive Pervasive Gaming on Domestic Energy Consumption-Awareness

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12 Citations (Scopus)


Nowadays, energy consumption (and wastage) is particularly a major issue in our society. It has been a challenge to find ways of educating people to follow better attitudes towards energy savings. This paper proposes a pervasive-based serious game approach to help people understand household energy usage and to persuade them to change negative energy consumption habits. The mechanics of the game are based on real-time domestic energy consumption information, presenting a collaborative- competitive approach.
Original languageUnknown
Title of host publicationNone
Pagespaper 72
Publication statusPublished - 1 Jan 2011
EventInternational Conference on Advances in Computer Entertainment Technology (ACE) -
Duration: 1 Jan 2011 → …


ConferenceInternational Conference on Advances in Computer Entertainment Technology (ACE)
Period1/01/11 → …

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