Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms.
Original languageUnknown
Title of host publicationLecture Notes in Computer Science
Pages409-412
ISBN (Electronic)978-3-642-33542-6
DOIs
Publication statusPublished - 1 Jan 2012
EventEntertainment Computing - ICEC 2012 -
Duration: 1 Jan 2012 → …

Conference

ConferenceEntertainment Computing - ICEC 2012
Period1/01/12 → …

Cite this