Abstract
This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms.
Original language | Unknown |
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Title of host publication | Lecture Notes in Computer Science |
Pages | 409-412 |
ISBN (Electronic) | 978-3-642-33542-6 |
DOIs | |
Publication status | Published - 1 Jan 2012 |
Event | Entertainment Computing - ICEC 2012 - Duration: 1 Jan 2012 → … |
Conference
Conference | Entertainment Computing - ICEC 2012 |
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Period | 1/01/12 → … |