Immersive Adventure Games Development using 360-degree video

Francisco Pinho, Rui Nóbrega, Rui Rodrigues

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Immersive Interactive 360° videos, experienced through Head-Mounted Displays (HMD), constitute a particular case of VR applications for which it is relatively easy to record content nowadays, and that can be explored as a game format. We therefore explore the idea of using live action 360° videos as the basis for immersive adventure games. In particular, we explore possible interactions in immersive adventure games based on 360° videos, in terms of game elements and mechanics, and the player's interface with those. To support this, we developed a browser-based framework for creating such games, and conducted a user study with a game created specifically for that purpose. The results obtained indicate a high level of satisfaction with the chosen control schemes and game mechanics, and suggest that the framework can be used to create this kind of experience.

Original languageEnglish
Title of host publicationICGI 2021 - 2021 International Conference on Graphics and Interaction, Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665483438
DOIs
Publication statusPublished - 2021
Event2021 International Conference on Graphics and Interaction, ICGI 2021 - Porto, Portugal
Duration: 4 Nov 20215 Nov 2021

Conference

Conference2021 International Conference on Graphics and Interaction, ICGI 2021
Country/TerritoryPortugal
CityPorto
Period4/11/215/11/21

Keywords

  • 360° Videos
  • Adventure Games
  • Immersive 360° Video Games
  • Interaction

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