Immersion issues in haptic experiences

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

As a work in progress this paper intends to address actual immersion issues concerning mismatches in VR and Mixed Reality haptic experiences, in the relation between real/virtual space. It considers the more recent developments in Brain Studies, Cognitive Sciences, and Physics and how these are affecting the concepts of Man, space, and human-space interaction. The focus was on touch and haptic issues, namely mismatching of places and shapes. In some examples these problems seem to be attributable to the resource to outdated theoretical practice frames (Euclidian-Newtonian), and the suggestion is that some of the issues could be solved by resourcing to Minkowki-Einsteinian space-time algorithms.

Original languageEnglish
Title of host publication19th International Conference on Intelligent Games and Simulation, GAME-ON 2018
EditorsDavid King
PublisherEurosis-ETI
Pages81-88
Number of pages8
ISBN (Electronic)978-949285904-4
Publication statusPublished - 20 Sep 2018
Event19th International Conference on Intelligent Games and Simulation, GAME-ON 2018 - Dundee, United Kingdom
Duration: 18 Sep 201820 Sep 2018

Publication series

Name19th International Conference on Intelligent Games and Simulation, GAME-ON 2018

Conference

Conference19th International Conference on Intelligent Games and Simulation, GAME-ON 2018
Country/TerritoryUnited Kingdom
CityDundee
Period18/09/1820/09/18

Keywords

  • Brain studies
  • Digital humanities
  • Games
  • Haptics
  • Human computer interaction
  • Immersion
  • Special relativity theory
  • Theoretico-practical terminologies

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