Haunted house: An interactive experience using a pico projector

Rossana Santos, Nuno Correia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents Haunted House, a game where a mobile device projects the interior of a virtual haunted house over a room. The users explore the house discovering its secrets. Pico projectors are becoming popular and smartphones are starting to be designed with this functionality. When projecting we can overcome many problems of the mobile device small display, giving room to new and more interesting applications. Even when a mobile device does not have the projecting functionality, it is possible to attach a pico-projector to it. By having this technology available for everybody with a smartphone, new forms of interaction will emerge. We aim at exploring the use of pico-projectors to create interactive experiences by using an infrastructure, adaptable to a space that uses existing video camera networks to support these experiences. We intend to develop new forms of interaction and social experiences using mobile devices and pico-projectors.

Original languageEnglish
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
PublisherAssociation for Computing Machinery
Volume16-19-November-2015
ISBN (Electronic)9781450338523
DOIs
Publication statusPublished - 16 Nov 2015
Event12th Advances in Computer Entertainment Technology Conference, ACE 2015 - Iskandar, Malaysia
Duration: 16 Nov 201519 Nov 2015

Conference

Conference12th Advances in Computer Entertainment Technology Conference, ACE 2015
CountryMalaysia
CityIskandar
Period16/11/1519/11/15

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Keywords

  • Augmented reality
  • Experimentation
  • Gaming
  • Handheld projection systems
  • Interaction
  • Mobile applications

Cite this

Santos, R., & Correia, N. (2015). Haunted house: An interactive experience using a pico projector. In ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings (Vol. 16-19-November-2015). [27] Association for Computing Machinery. https://doi.org/10.1145/2832932.2832980