Guilt for non-humans

Luís Moniz Pereira, The Anh Han, Luis Martinez-Vaquero, Tom Lenaerts

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


We argue that the emotion of guilt, in the sense of actual harm done to others from inappropriate action or inaction, is worthwhile to incorporate in evolutionary game models, as it can lead to increased cooperation, whether by promoting apology or by inhibiting defection. The study thereof can then transpire to abstract and concrete populations of non-human agents.

Original languageEnglish
Title of host publication2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia
PublisherAI Access Foundation
Number of pages4
VolumeSS-16-01 - 07
ISBN (Electronic)9781577357544
Publication statusPublished - 2016
Event2016 AAAI Spring Symposium - Palo Alto, United States
Duration: 21 Mar 201623 Mar 2016


Conference2016 AAAI Spring Symposium
Country/TerritoryUnited States
CityPalo Alto


  • Shame
  • Guilt
  • Self-conscious emotions

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