Guilt for non-humans

Luís Moniz Pereira, The Anh Han, Luis Martinez-Vaquero, Tom Lenaerts

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We argue that the emotion of guilt, in the sense of actual harm done to others from inappropriate action or inaction, is worthwhile to incorporate in evolutionary game models, as it can lead to increased cooperation, whether by promoting apology or by inhibiting defection. The study thereof can then transpire to abstract and concrete populations of non-human agents.

Original languageEnglish
Title of host publication2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia
PublisherAI Access Foundation
Pages249-252
Number of pages4
VolumeSS-16-01 - 07
ISBN (Electronic)9781577357544
Publication statusPublished - 2016
Event2016 AAAI Spring Symposium - Palo Alto, United States
Duration: 21 Mar 201623 Mar 2016

Conference

Conference2016 AAAI Spring Symposium
CountryUnited States
CityPalo Alto
Period21/03/1623/03/16

Keywords

  • Shame
  • Guilt
  • Self-conscious emotions

Cite this

Pereira, L. M., Han, T. A., Martinez-Vaquero, L., & Lenaerts, T. (2016). Guilt for non-humans. In 2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia (Vol. SS-16-01 - 07, pp. 249-252). AI Access Foundation.
Pereira, Luís Moniz ; Han, The Anh ; Martinez-Vaquero, Luis ; Lenaerts, Tom. / Guilt for non-humans. 2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia. Vol. SS-16-01 - 07 AI Access Foundation, 2016. pp. 249-252
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Pereira, LM, Han, TA, Martinez-Vaquero, L & Lenaerts, T 2016, Guilt for non-humans. in 2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia. vol. SS-16-01 - 07, AI Access Foundation, pp. 249-252, 2016 AAAI Spring Symposium, Palo Alto, United States, 21/03/16.

Guilt for non-humans. / Pereira, Luís Moniz; Han, The Anh; Martinez-Vaquero, Luis; Lenaerts, Tom.

2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia. Vol. SS-16-01 - 07 AI Access Foundation, 2016. p. 249-252.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - We argue that the emotion of guilt, in the sense of actual harm done to others from inappropriate action or inaction, is worthwhile to incorporate in evolutionary game models, as it can lead to increased cooperation, whether by promoting apology or by inhibiting defection. The study thereof can then transpire to abstract and concrete populations of non-human agents.

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BT - 2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia

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Pereira LM, Han TA, Martinez-Vaquero L, Lenaerts T. Guilt for non-humans. In 2016 AAAI Spring Symposium Series - Collected Papers from the AAAI Spring Symposia. Vol. SS-16-01 - 07. AI Access Foundation. 2016. p. 249-252