TY - JOUR
T1 - GhostDance
T2 - on the materiality feeling of dancing bodies in Virtual Reality
AU - Antunes, Rui F.
AU - Coelho, Sílvia Pinto
AU - de Lima, Cecília
N1 - info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05021%2F2020/PT#
info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F05021%2F2020/PT#
UIDB/05021/2020
UIDP/05021/2020
PY - 2024/11/16
Y1 - 2024/11/16
N2 - The GhostDance research project explores the changes in dancers' body perception when interacting with virtual bodies. Virtual reality's volatile and insubstantial nature, with its liquid architectures (Novak,1992) and massless, weightless and fluid bodies, can be seen as inherently ghostly. The study aims to investigate how the presence and interaction with a body are influenced by the existence of a spectral dimension, be it our own body or that of another person or virtual entity. The research includes a live performance where two dancers contrast dance between physical and virtual reality partners, creating a phantasmagorical dialogue between human and virtual bodies. The study looks at changes in sensory-motor perception, kinesphere awareness, tactile experience, and the perception of weight and effort of dancers performing with virtual characters. It draws upon first-hand accounts from dancers to shed light on the complex interaction between physical and virtual elements in the dancers’ experience. The study’s findings pave the way for reflections on the implications of these interactions.
AB - The GhostDance research project explores the changes in dancers' body perception when interacting with virtual bodies. Virtual reality's volatile and insubstantial nature, with its liquid architectures (Novak,1992) and massless, weightless and fluid bodies, can be seen as inherently ghostly. The study aims to investigate how the presence and interaction with a body are influenced by the existence of a spectral dimension, be it our own body or that of another person or virtual entity. The research includes a live performance where two dancers contrast dance between physical and virtual reality partners, creating a phantasmagorical dialogue between human and virtual bodies. The study looks at changes in sensory-motor perception, kinesphere awareness, tactile experience, and the perception of weight and effort of dancers performing with virtual characters. It draws upon first-hand accounts from dancers to shed light on the complex interaction between physical and virtual elements in the dancers’ experience. The study’s findings pave the way for reflections on the implications of these interactions.
KW - Avatar
KW - Embodiment
KW - Performance
KW - Dance and Virtual Reality
UR - https://www.scopus.com/record/display.uri?eid=2-s2.0-85213682054&doi=10.34632%2fjsta.2024.16041&origin=inward&txGid=13e2483fb037fe490bca93bc2e953b9c
U2 - https://doi.org/10.34632/jsta.2024.16041
DO - https://doi.org/10.34632/jsta.2024.16041
M3 - Article
SN - 1646-9798
VL - 16
SP - 14
EP - 36
JO - Journal of Science and Technology of the Arts
JF - Journal of Science and Technology of the Arts
IS - 1
M1 - 3
ER -