Abstract
The paper describes a new paradigm for geometry learning applicable to other areas where children engage with the real world to find the meaning of abstract concepts. The target of the developments is a game or game series where image processing is used for geometric concepts learning. The learner has to match the concepts presented in the game challenges with its real world representations. Ubiquitous and pervasive computational devices become flexible tools that shape the learning experience as users engage in challenging, experiential activities with immediate feedback. The game concept was developed for mobile devices with an image processing library optimized for real time performance in interactive systems. The library and game features were tested at a school with children with very encouraging results.
Original language | English |
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Title of host publication | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Proceedings |
Publisher | Association for Computing Machinery, Inc |
Pages | 227-236 |
Number of pages | 10 |
ISBN (Electronic) | 978-145033493-8 |
DOIs | |
Publication status | Published - 11 Dec 2015 |
Event | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 - Brussels, Belgium Duration: 11 Dec 2015 → 13 Dec 2015 |
Conference
Conference | 13th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2015 |
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Country | Belgium |
City | Brussels |
Period | 11/12/15 → 13/12/15 |
Keywords
- children
- Gaming
- geometry
- image processing
- real world