TY - GEN
T1 - GBL for psychological intervention related skills
T2 - 15th European Conference on Game Based Learning, ECGBL 2021
AU - Sousa, Carla
AU - Fonseca, Micaela
AU - Mansuklal, Shivani
AU - Carvalho, Jéssica
AU - Silva, Diogo
AU - Neves, Pedro
AU - Luz, Filipe
AU - Salvador, Ágata
AU - Costa, Leonor
AU - Oliveira, Jorge
AU - Gamito, Pedro
N1 - Funding Information:
info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05380%2F2020/PT#
The present study was developed in the scope of VRMnesis - HEILAB/SEEDILIND, co-funded by the ?Fazer+? programme of Instituto Lus?fona de Investiga??o e Desenvolvimento (ILIND; https://investigacao.ulusofona.pt/). The work was also co-funded by Funda??o para a Ci?ncia e Tecnologia (FCT), under HEI-Lab center
PY - 2021
Y1 - 2021
N2 - In recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research's aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices.
AB - In recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research's aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices.
KW - GBL
KW - Mental health professionals
KW - Psychology
KW - Psychology learning
KW - Psychology students
KW - Therapists
UR - http://www.scopus.com/inward/record.url?scp=85120685046&partnerID=8YFLogxK
U2 - 10.34190/GBL.21.097
DO - 10.34190/GBL.21.097
M3 - Conference contribution
AN - SCOPUS:85120685046
T3 - Proceedings of the European Conference on Games-based Learning
SP - 656
EP - 664
BT - Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021
A2 - Fotaris, Panagiotis
PB - Dechema e.V.
Y2 - 24 September 2020 through 25 September 2020
ER -