Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy

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Abstract

This paper presents a gamified Virtual Reality (VR) application integrated with a second-screen Web interface to support exposure therapy for children with sensory food aversion. The system allows therapists to configure therapeutic sessions, monitor user actions in real time, and adapt the virtual environment according to the patient's responses. The Web interface records session data, including behavioral performance and, when available, biosignals such as EEG and ECG, building a historical profile for each patient. The solution was developed through a co-design process with therapists to ensure usability and alignment with therapeutic practice. Preliminary results show the system's potential to improve engagement, support therapist intervention, and enable future developments, such as the integration of real-time neurofeedback to adapt the experience based on physiological data.

Original languageEnglish
Title of host publicationProceedings of the IEEE 2025 Conference on Games, CoG 2025
PublisherIEEE Computer Society Press
ISBN (Electronic)9798331589042
DOIs
Publication statusPublished - 2025
Event2025 IEEE Conference on Games, CoG 2025 - Lisbon, Portugal
Duration: 26 Aug 202529 Aug 2025

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2025 IEEE Conference on Games, CoG 2025
Country/TerritoryPortugal
CityLisbon
Period26/08/2529/08/25

Keywords

  • Exposure Therapy
  • Food Aversion
  • Gamification
  • Serious Games
  • Virtual Reality
  • Web Platform

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