Abstract

The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games' development.

Original languageEnglish
Title of host publicationSerious Games, Interaction, and Simulation
Subtitle of host publication5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
EditorsCV DeCarvalho, P Escudeiro, A Coelho
Place of PublicationCham
PublisherSpringer International Publishing
Pages119-126
Number of pages8
ISBN (Electronic)978-3-319-29060-7
ISBN (Print)978-3-319-29059-1
DOIs
Publication statusPublished - 2016
Event5th International Conference on Serious Games, Interaction, and Simulation - Novedrate, Italy
Duration: 16 Sep 201518 Sep 2015

Publication series

NameLecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering
PublisherSpringer International Publishing
Volume161
ISSN (Print)1867-8211

Conference

Conference5th International Conference on Serious Games, Interaction, and Simulation
CountryItaly
CityNovedrate
Period16/09/1518/09/15

Keywords

  • Social games
  • Deafness
  • Autism Spectrum Disorders
  • Down syndrome
  • AUTISM SPECTRUM DISORDERS
  • TECHNOLOGY
  • LANGUAGE
  • CHILDREN

Cite this

Cardoso, T., Santos, V., Santos, C., & Barata, J. (2016). Games' "Social Tech Booster". In CV. DeCarvalho, P. Escudeiro, & A. Coelho (Eds.), Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers (pp. 119-126). (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering; Vol. 161). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-29060-7_18
Cardoso, Tiago ; Santos, Vitor ; Santos, Carolina ; Barata, Jose. / Games' "Social Tech Booster". Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. editor / CV DeCarvalho ; P Escudeiro ; A Coelho. Cham : Springer International Publishing, 2016. pp. 119-126 (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering).
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keywords = "Social games, Deafness, Autism Spectrum Disorders, Down syndrome, AUTISM SPECTRUM DISORDERS, TECHNOLOGY, LANGUAGE, CHILDREN",
author = "Tiago Cardoso and Vitor Santos and Carolina Santos and Jose Barata",
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Cardoso, T, Santos, V, Santos, C & Barata, J 2016, Games' "Social Tech Booster". in CV DeCarvalho, P Escudeiro & A Coelho (eds), Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering, vol. 161, Springer International Publishing, Cham, pp. 119-126, 5th International Conference on Serious Games, Interaction, and Simulation, Novedrate, Italy, 16/09/15. https://doi.org/10.1007/978-3-319-29060-7_18

Games' "Social Tech Booster". / Cardoso, Tiago; Santos, Vitor; Santos, Carolina; Barata, Jose.

Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. ed. / CV DeCarvalho; P Escudeiro; A Coelho. Cham : Springer International Publishing, 2016. p. 119-126 (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering; Vol. 161).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Cardoso T, Santos V, Santos C, Barata J. Games' "Social Tech Booster". In DeCarvalho CV, Escudeiro P, Coelho A, editors, Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers. Cham: Springer International Publishing. 2016. p. 119-126. (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-319-29060-7_18