@inproceedings{e18b265e78d441d986674b3b52674dd8,
title = "Games' {"}Social Tech Booster{"}",
abstract = "The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games' development.",
keywords = "Social games, Deafness, Autism Spectrum Disorders, Down syndrome, AUTISM SPECTRUM DISORDERS, TECHNOLOGY, LANGUAGE, CHILDREN",
author = "Tiago Cardoso and Vitor Santos and Carolina Santos and Jose Barata",
note = "Sem PDF; 5th International Conference on Serious Games, Interaction, and Simulation ; Conference date: 16-09-2015 Through 18-09-2015",
year = "2016",
doi = "10.1007/978-3-319-29060-7_18",
language = "English",
isbn = "978-3-319-29059-1",
series = "Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering",
publisher = "Springer International Publishing",
pages = "119--126",
editor = "{De Carvalho}, {C. V.} and P. Escudeiro and A. Coelho",
booktitle = "Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers",
}