Flood emergency interaction and visualization system

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

16 Citations (Scopus)


In this paper we describe a visualization system for an emergency simulation. We start by presenting a flooding emergency case scenario and all the elements that are involved in it. Then we describe the design decisions that were made in order to create a credible representation of the scene. This includes using a game engine to render the scenario using a three-dimensional terrain, with objects and information retrieved from geographic information systems. Additionally we describe experiments with new touch and tangible devices that support a war table like interaction with the simulation. We further describe our ideas for the emergency interface and conclude describing the directions for future work.

Original languageEnglish
Title of host publicationVisual Information Systems: Web-Based Visual Information Search and Management - 10th International Conference, VISUAL 2008, Proceedings
EditorsM. Sebillo , G. Vitiello, G. Schaefer
Place of PublicationBerlin, Heidelberg
Number of pages12
ISBN (Electronic)978-3-540-85891-1
ISBN (Print)978-3-540-85890-4
Publication statusPublished - 7 Nov 2008
Event10th International Conference on Visual Information Systems, VISUAL 2008 - Salerno, Italy
Duration: 11 Sept 200812 Sept 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5188 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference10th International Conference on Visual Information Systems, VISUAL 2008


  • Emergency
  • Interaction
  • Interface
  • Simulation


Dive into the research topics of 'Flood emergency interaction and visualization system'. Together they form a unique fingerprint.

Cite this