Exploring the use of second screen devices during live sports broadcasts to promote social interaction

Marco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The rise of mobile technology has transformed the once passive activity of watching a live sports broadcast into an active experience. Nowadays, it is common practice for sports fans to communicate, interact and share information with others through social mobile applications not only after, but also during the broadcast of a live sport event. However, sometimes the discussion between fans is not contextualised and the social applications used by them lack tools to register moments that can promote social discussions. Furthermore, not all sports fans can watch an event TV broadcast, making it impossible to express a concrete opinion about it. To address this issue, we developed ReactIt, a system developed for smartphones and smartwatches, that allows users to share automatically generated videos containing specific moments of a football match along with their emotional reaction, to engage fans and promote social interaction between them. Results from user tests were very positive regarding the interaction with both devices, and users manifested great interest in using ReactIt in a real life environment.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings
PublisherSpringer Verlag
Pages318-338
Number of pages21
Volume10714 LNCS
ISBN (Print)978-3-319-76269-2
DOIs
Publication statusPublished - 1 Jan 2018
Event14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 - London, United Kingdom
Duration: 14 Dec 201716 Dec 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10714 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Advances in Computer Entertainment Technology, ACE 2017
CountryUnited Kingdom
CityLondon
Period14/12/1716/12/17

Keywords

  • Emotional reactions
  • Second screen
  • Smartphone
  • Smartwatch
  • Social interaction
  • Social network
  • Sports events
  • Video sharing

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