TY - GEN
T1 - Exploring Emotions
T2 - 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023
AU - Nave, Carla
AU - Nunes, Francisco
AU - Romão, Teresa
AU - Correia, Nuno
N1 - info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05021%2F2020/PT#
info:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F05021%2F2020/PT#
UIDB/05021/2020
UIDP/05021/2020
PY - 2023
Y1 - 2023
N2 - Accurately reporting our emotions is essential for various purposes, such as men-tal health monitoring and annotating artificial intelligence datasets. However, emotions are complex and challenging to convey, and commonly used concepts such as valence and arousal can be difficult for users to understand correctly. Our main goal was to explore new ways to inform the design of affective self-report instruments that can bridge the gap between people's understanding of emotions and machine-interpretable data. In this paper, we present the findings of five de-sign workshops to generate ideas and solutions to represent emotion-related con-cepts and improve the design of affective self-report interfaces. The workshops originated seven themes that informed the derivation of design implications. These implications include representing arousal using concepts such as shape, movement, and body-related elements, representing valence using facial emojis and color properties, prioritizing arousal in questioning, and facilitating user con-firmation while preserving introspection.
AB - Accurately reporting our emotions is essential for various purposes, such as men-tal health monitoring and annotating artificial intelligence datasets. However, emotions are complex and challenging to convey, and commonly used concepts such as valence and arousal can be difficult for users to understand correctly. Our main goal was to explore new ways to inform the design of affective self-report instruments that can bridge the gap between people's understanding of emotions and machine-interpretable data. In this paper, we present the findings of five de-sign workshops to generate ideas and solutions to represent emotion-related con-cepts and improve the design of affective self-report interfaces. The workshops originated seven themes that informed the derivation of design implications. These implications include representing arousal using concepts such as shape, movement, and body-related elements, representing valence using facial emojis and color properties, prioritizing arousal in questioning, and facilitating user con-firmation while preserving introspection.
KW - Design Workshops
KW - Emotion
KW - Self-Report
UR - http://www.scopus.com/inward/record.url?scp=85171470429&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-42280-5_18
DO - 10.1007/978-3-031-42280-5_18
M3 - Conference contribution
AN - SCOPUS:85171470429
SN - 978-3-031-42279-9
T3 - Lecture Notes in Computer Science
SP - 307
EP - 316
BT - Human-Computer Interaction – INTERACT 2023
A2 - Abdelnour Nocera, José
A2 - Kristín Lárusdóttir, Marta
A2 - Petrie, Helen
A2 - Piccinno, Antonio
A2 - Winckler, Marco
PB - Springer
CY - Cham
Y2 - 28 August 2023 through 1 September 2023
ER -