Entertaining the Whole World

Adrian David Cheok, Teresa Isabel Lopes Romão, Anton Nijholt, Gino Yu

Research output: Chapter in Book/Report/Conference proceedingChapter


Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.
Original languageEnglish
Title of host publicationEntertaining the Whole World
EditorsA D Cheok, A Nijholt, T Romão
Place of PublicationLondon
Number of pages3
ISBN (Electronic)978-1-4471-6446-3
ISBN (Print)978-1-4471-6445-6
Publication statusPublished - 2014

Publication series

NameHuman–Computer Interaction Series
PublisherSpringer London
ISSN (Print)1571-5035


Dive into the research topics of 'Entertaining the Whole World'. Together they form a unique fingerprint.

Cite this