Encouraging Chemistry Learning Through an Augmented Reality Magic Game

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2 Citations (Scopus)


Chemistry is often labelled as a difficult subject, which challenges come mostly from topics that require abstract thinking, leading to a negative attitude by the learners. Studies show that augmented reality (AR) is potentially useful for education purposes, particularly in the representation of abstract concepts by depicting them through virtual objects. This paper presents an AR educational mobile game, named “Magic Elements”, targeting children from 9 to 12 years old. The game was designed to promote a positive attitude towards chemistry, teaching children basic concepts while creating climate change awareness. As climate change is having a profound impact on Earth and urgent actions need to be taken, the game also addresses this topic relating chemistry with the real world and promoting sustainable habits among children from an early age. Tangibles and storytelling are explored to engage and sensitize children. Our findings show a positive outcome, as well as a considerable increase in the acquired chemistry knowledge and awareness towards climate change.

Original languageEnglish
Title of host publicationHuman-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Proceedings
EditorsCarmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen
Place of PublicationCham
Number of pages10
VolumePart III
ISBN (Electronic)978-3-030-85613-7
ISBN (Print)978-3-030-85612-0
Publication statusPublished - 2021
Event18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 - Bari, Italy
Duration: 30 Aug 20213 Sept 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12934 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021


  • Augmented reality
  • Chemistry education
  • Climate change
  • Learning
  • Mobile game
  • Storytelling
  • Tangible interfaces


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