Digital learning object for audiovisual production

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Abstract

This article deals with a case study in which a digital learning object (DLO) was developed to assist in the pedagogical practice in higher education (audiovisual area). The main results obtained were the excellent conceptual evaluation received by the DLO tool; as well as great concepts received in evaluations that refer to relevance, differentiation, credibility, and intention to use (among other metrics). In addition, a blind analysis also showed that there was no qualitative difference between the practical work developed with or without the aid of the tool (due to a potential gain of time that could be perceived and enjoyed for the execution of the activities performed, due to an automation process offered by the tool). The final conclusions pointed to a positive indication of the use of DLOs in teaching practice in higher education, as the digital tool was very well received by students during classes and helped to review and reinforce the learning content taught. Thus, the study reinforces the research developed in the area of education on the effectiveness of the use of technologies in supporting pedagogical activities, besides adding another experiment related to mixed digital learning. However, it stresses that collaborative research can lead to a further analysis of the pedagogical contributions of DLOs.

Original languageEnglish
Pages (from-to)201-208
Number of pages8
JournalInternational Journal of Information and Education Technology
Volume10
Issue number3
DOIs
Publication statusPublished - Mar 2020

Keywords

  • Digital learning objects
  • Match moving
  • Undergraduate degree
  • Visual effects

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