Design Guidance for Interactive Visualization of Movies and Videos in Time and Space

Ana Jorge, Nuno Correia, Teresa Chambel

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


Considered an art form, commercial and user-generated movies and videos are being released and shared in huge quantities over the Internet and TV on demand. The complexity and richness of their contents make these media a very interesting source of information, requiring new and powerful ways of visualizing and accessing them in order to make the most of their potential. A set of guidelines as design principles are described, applied, and discussed upon our previous work on interactive visualizations of movies. We aim in creating the underlying framework to inform and guide the design that should enhance the understanding, navigation, and access to movies and videos in time and space, from video collections to contents.

Original languageEnglish
Title of host publicationAdvances in Design and Digital Communication. Digicom 2020
EditorsN. Martins, D. Brandão
Place of PublicationCham
PublisherSpringer Nature
Number of pages12
ISBN (Electronic)978-3-030-61671-7
ISBN (Print)978-3-030-61670-0
Publication statusPublished - 2021

Publication series

NameSpringer Series in Design and Innovation
PublisherSpringer Nature
ISSN (Print)2661-8184
ISSN (Electronic)2661-8192


  • Design
  • Interaction
  • Movies
  • Space
  • Time
  • Video
  • Visualization


Dive into the research topics of 'Design Guidance for Interactive Visualization of Movies and Videos in Time and Space'. Together they form a unique fingerprint.

Cite this