Cultural Heritage and Communication through Simulation Videogames: A Validation of Minecraft

Jorge Garcia-Fernandez, Leonor Medeiros

Research output: Contribution to journalArticlepeer-review

20 Citations (Scopus)
64 Downloads (Pure)

Abstract

The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources. However, not all simulation videogames have the capacity to transmit heritage values efficiently. This article reviews the use of serious and commercial videogames in CH to frame and properly identify characteristics for the selection and assessment of videogames in the context of cultural communication. Based on the analysis of the capacities of videogames to motivate, immerse and represent reality, the videogame Minecraft is identified as one of the optimal solutions to represent and promote engagement with the cultural built environment. As such, the authors assessed the capacity of the videogame Minecraft to be used as an efficient tool to communicate built heritage environments, considering identified criteria on immersion, motivation, and fidelity on simulation.
Original languageEnglish
Pages (from-to)2262-2274
Number of pages12
JournalHeritage
Volume2
Issue number3
DOIs
Publication statusPublished - 2019

Keywords

  • Cultural Heritage
  • Communication
  • videogames
  • Minecraft

Fingerprint

Dive into the research topics of 'Cultural Heritage and Communication through Simulation Videogames: A Validation of Minecraft'. Together they form a unique fingerprint.

Cite this