TY - JOUR
T1 - Cultural Heritage and Communication through Simulation Videogames
T2 - A Validation of Minecraft
AU - Garcia-Fernandez, Jorge
AU - Medeiros, Leonor
N1 - info:eu-repo/grantAgreement/FCT/5876/147248/PT#
UID/HIS/04666/2019
PY - 2019
Y1 - 2019
N2 - The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources. However, not all simulation videogames have the capacity to transmit heritage values efficiently. This article reviews the use of serious and commercial videogames in CH to frame and properly identify characteristics for the selection and assessment of videogames in the context of cultural communication. Based on the analysis of the capacities of videogames to motivate, immerse and represent reality, the videogame Minecraft is identified as one of the optimal solutions to represent and promote engagement with the cultural built environment. As such, the authors assessed the capacity of the videogame Minecraft to be used as an efficient tool to communicate built heritage environments, considering identified criteria on immersion, motivation, and fidelity on simulation.
AB - The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources. However, not all simulation videogames have the capacity to transmit heritage values efficiently. This article reviews the use of serious and commercial videogames in CH to frame and properly identify characteristics for the selection and assessment of videogames in the context of cultural communication. Based on the analysis of the capacities of videogames to motivate, immerse and represent reality, the videogame Minecraft is identified as one of the optimal solutions to represent and promote engagement with the cultural built environment. As such, the authors assessed the capacity of the videogame Minecraft to be used as an efficient tool to communicate built heritage environments, considering identified criteria on immersion, motivation, and fidelity on simulation.
KW - Cultural Heritage
KW - Communication
KW - videogames
KW - Minecraft
UR - http://www.scopus.com/inward/record.url?scp=85089267245&partnerID=8YFLogxK
U2 - 10.3390/heritage2030138
DO - 10.3390/heritage2030138
M3 - Article
SN - 2571-9408
VL - 2
SP - 2262
EP - 2274
JO - Heritage
JF - Heritage
IS - 3
ER -