Computer Programming Learning: How to Apply Gamification on Online Courses?

Martinha Piteira, Carlos J. Costa, Manuela Aparicio

Research output: Contribution to journalArticlepeer-review

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Abstract

Gamification has attracted the attention of researchers from different areas such as marketing, health, sports, and education. Gamification integrates elements of game design in non-game context, with the purpose of engaging a person in a particular activity. This integration should follow a formal and precise design process.
However, these gamification design processes for specific contexts are not still defined. This article presents a proposal for a gamification framework for online distance courses to learn how to program. This framework is composed of the following dimensions: target audience, general goals, learning outcomes,
topics, contents, gamification, cognitive absorption, flow, and personality. This article also presents a review of the existing literature on these dimensions. The theoretical framework is a contribution to guide teachers in the gamification of online programming learning courses.
Original languageEnglish
Article number11
JournalJournal of Information Systems Engineering & Management
Volume3
Issue number2
DOIs
Publication statusPublished - 6 Apr 2018

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