Avatars and the «Imitation Game» – can machines smile?

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines play the «imitation game»? – it is proposed that the requirements of the Turing test are already implicitly being used for checking the credibility of virtual characters and avatars. Like characters, Avatars aim to visually express emotions (the exterior signs of the existence of feeling) and its creators have to resort to emotion codes. Traditional arts have profusely contributed for this field and, together with the science of anatomy, shaped the grounds for current Facial Action Coding System (FACS) and their databases. However, FACS researchers have to improve their «instruction tables» so that the machines will be able, in a near future, to be programmed to carry out the operation of recognizing human expressions (face and body) and classify them adequately. For the moment, the reproductions have to resort to the copy of real life expressions, and the present smile of avatars comes from mirroring their human users.
Original languageUnknown
Title of host publication14th. International Conference on Intelligent Games and Simulation
Pages36-42
Volume1
Publication statusPublished - 1 Jan 2013
EventGameOn'2013 -
Duration: 1 Jan 2013 → …

Conference

ConferenceGameOn'2013
Period1/01/13 → …

Cite this

Barbas, H. M. D. F. M. (2013). Avatars and the «Imitation Game» – can machines smile? In 14th. International Conference on Intelligent Games and Simulation (Vol. 1, pp. 36-42)