TY - GEN
T1 - Assessing the impact of internet of everything technologies in football
AU - Pires, Marcelo
AU - Santos, Vítor
N1 - Pires, M., & Santos, V. (2018). Assessing the impact of internet of everything technologies in football. In A. Rocha, H. Adeli, L. P. Reis, & S. Costanzo (Eds.), Trends and Advances in Information Systems and Technologies, pp. 375-388. (Advances in Intelligent Systems and Computing; Vol. 745). Springer Verlag. DOI: 10.1007/978-3-319-77703-0_38
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Internet of Things has been one of the hottest technology concepts in the last years. It started with the wearable devices and any digital one connected online, and evolved to a web connected network linking everything from devices, sensors, machines, people, processes, companies and so on, creating the Internet of Everything concept. There are many application areas, but one stands out due to its popularization and importance industry, one talks about Sports, specifically Football. Football has been reinventing itself with the implementation of technology, recreating the formula used in the United States Major Sports, where technology helps enhancing the spectacle experience, expand game analysis by coaches, players, media; live refereeing and improve health recoveries and detection of injuries. This research will make a state of situation regarding technology in football, recognizing the present used technologies and what could be implemented, and ultimately measuring the impact of these devices in Football.
AB - Internet of Things has been one of the hottest technology concepts in the last years. It started with the wearable devices and any digital one connected online, and evolved to a web connected network linking everything from devices, sensors, machines, people, processes, companies and so on, creating the Internet of Everything concept. There are many application areas, but one stands out due to its popularization and importance industry, one talks about Sports, specifically Football. Football has been reinventing itself with the implementation of technology, recreating the formula used in the United States Major Sports, where technology helps enhancing the spectacle experience, expand game analysis by coaches, players, media; live refereeing and improve health recoveries and detection of injuries. This research will make a state of situation regarding technology in football, recognizing the present used technologies and what could be implemented, and ultimately measuring the impact of these devices in Football.
KW - Devices
KW - Football
KW - Internet of Everything
KW - Internet of Things
KW - Sports
UR - http://www.scopus.com/inward/record.url?scp=85045139958&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-77703-0_38
DO - 10.1007/978-3-319-77703-0_38
M3 - Conference contribution
AN - SCOPUS:85045139958
SN - 9783319777023
VL - 745
T3 - Advances in Intelligent Systems and Computing
SP - 375
EP - 388
BT - Trends and Advances in Information Systems and Technologies
A2 - Rocha, A.
A2 - Adeli, H.
A2 - Reis, L. P.
A2 - Costanzo, S.
PB - Springer Verlag
T2 - 6th World Conference on Information Systems and Technologies, WorldCIST 2018
Y2 - 27 March 2018 through 29 March 2018
ER -