@inproceedings{12bb676e242d4525877f170dab59afc4,
title = "Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing",
abstract = "This paper presents research output from an experiment that combines ideas from User Research and Art-based Research. Artistic processes inspired the study, in which we asked participants to assess and then “paint” their emotions over emotion-eliciting images using an array of materials, such as watercolors and colored pencils. We used a mixed methods approach that included questionnaires, psychometric data from validated scales and informal conversations. Our primary goals were to inform the design of a mobile application meant to improve emotional wellbeing and assess whether creative self-expression can help to engage users when evaluating and exploring their affective states. We conclude by summarizing the results, which we believe to be positive.",
keywords = "Art-based research, Design, Emotions, Human-computer interaction, Technology, User research, Wellbeing",
author = "Carla Nave and Teresa Rom{\~a}o and Nuno Correia",
note = "PD/BD/114141/2015 UID/CEC/04516/ 2013; 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 ; Conference date: 24-10-2018 Through 26-10-2018",
year = "2019",
doi = "10.1007/978-3-030-06134-0_9",
language = "English",
isbn = "9783030061333",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Verlag",
pages = "80--90",
editor = "Brooks, {Anthony L.} and Eva Brooks and Cristina Sylla",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings",
address = "Germany",
}