Aquaculture production processes and training validation through serious games

Elsa Marcelino-Jesus, Andreia Artifice, Joao Sarraipa, Fernando Luís-Ferreira, Elisabeth Ilie-Zudor, Ricardo Jardim-Goncalves

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Nowadays, and due to the shortage of wild fish in our seas, rivers and lakes has led to the growth of the aquaculture industry and consequently to the increase of existing aquaculture fish in the markets for domestic consumption to a global scale. In this sense, aquaculture plays a central role to feed the world population in a healthy way and simultaneously for the preservation of the aquatic ecosystems. Thus, the aquaculture production process can be determined by several factors namely biological, technological, economic, and environmental. The authors intend to address and validate such factors related to production processes in the AquaSmart project using serious games. The Serious Games strategy proposes to demonstrate the technological results of the project, namely data analytics tools able to generate new knowledge to improve aquaculture production processes. Additionally, it also intends to work as supporting training and marketing material, validating both the tools and the training programme.

Original languageEnglish
Title of host publicationAdvanced Manufacturing
PublisherAmerican Society of Mechanical Engineers (ASME)
Volume2
ISBN (Electronic)978-0-7918-5052-7
DOIs
Publication statusPublished - 1 Jan 2016
EventASME 2016 International Mechanical Engineering Congress and Exposition, IMECE 2016 - Phoenix, United States
Duration: 11 Nov 201617 Nov 2016

Conference

ConferenceASME 2016 International Mechanical Engineering Congress and Exposition, IMECE 2016
CountryUnited States
CityPhoenix
Period11/11/1617/11/16

Keywords

  • Aquaculture
  • Serious games
  • Training validation

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