This paper describes the design, implementation and evaluation of a multiplayer mobile game that enhances the remote fans experience during a live sports event broadcast. This prototype, called WeApplaud, encourages users to participate in the applause happening in the stadium, increasing their levels of fun and immersion in the live event. To achieve these goals, we explored the use of persuasive technology, together with the second screen concept, in order to create a motivating and innovative experience for the users. To test the WeApplaud concept, guide the system’s design and evaluate users reactions, we conducted preliminary user tests. Results helped to validate our approach, but also identified some important refinements to be considered in future developments.
|Title of host publication||Lecture Notes in Computer Science|
|Publication status||Published - 1 Jan 2012|
|Event||International Conference on Advances in Computer Entertainment - |
Duration: 1 Jan 2012 → …
|Conference||International Conference on Advances in Computer Entertainment|
|Period||1/01/12 → …|