An interactive application framework for natural parks using serious location-based games with augmented reality

Liliana Santos, Nuno Silva, Rui Nóbrega, Rubim Almeida, António Coelho

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Park visitors and tourists, in general, seek new experiences, leading to a growing search for ways to create more memorable experiences. Some technological solutions, such as Augmented Reality, have proved that they can be useful to create more immersive and interactive experiences, both in entertainment and education. An application with Augmented Reality, using location-based services in a gamified way, can create pleasant and entertaining outdoor experiences without losing its pedagogical ability, making it a promising fit for a nature park. We propose a conceptual framework for creating these mobile applications for nature parks. From which, a mobile application was prototyped with location-based services and augmented reality interactive experiences, with the purpose of disseminating scientific knowledge about the fauna and flora of a nature park. Gaming elements are also introduced in the application's design to try and improve the engagement and involvement in the various activities of the application and its contents. User tests were performed during the development of the prototype and with the final version. The results allow us to conclude that this type of applications can improve the visitors' experience while at the same time, improve the dissemination of scientific knowledge.

Original languageEnglish
Title of host publicationProceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer
EditorsKadi Bouatouch, A. Augusto Sousa, Jose Braz
PublisherSciTePress
Pages247-254
Number of pages8
Volume1
ISBN (Electronic)9789897584022
DOIs
Publication statusPublished - 2020
Event15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020 - Valletta, Malta
Duration: 27 Feb 202029 Feb 2020

Conference

Conference15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020
CountryMalta
CityValletta
Period27/02/2029/02/20

Keywords

  • Augmented reality
  • Interactive applications
  • Location-based games
  • Mobile games
  • Nature parks
  • Serious games

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