An Educational Game About Math and Magic

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the screen, tilting the phone) to take the focus away from the educational aspects, so that the players feel like they are playing, not studying. User tests have been performed, showing that most students improved their knowledge and providing feedback for future developments.

Original languageEnglish
Title of host publicationEntertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings
EditorsErik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Place of PublicationCham
PublisherSpringer
Pages383-389
Number of pages7
ISBN (Electronic)978-3-030-34644-7
ISBN (Print)978-3-030-34643-0
DOIs
Publication statusPublished - 2019
Event1st IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019 - Arequipa, Peru
Duration: 11 Nov 201915 Nov 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer
Volume11863 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019
Country/TerritoryPeru
CityArequipa
Period11/11/1915/11/19

Keywords

  • Accelerometer
  • Educational game
  • Interaction mechanisms
  • Mobile game
  • Shape recognition

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