@inproceedings{9566a280ce4e4815adb345d0a1b10dfe,
title = "An Educational Game About Math and Magic",
abstract = "This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the screen, tilting the phone) to take the focus away from the educational aspects, so that the players feel like they are playing, not studying. User tests have been performed, showing that most students improved their knowledge and providing feedback for future developments.",
keywords = "Accelerometer, Educational game, Interaction mechanisms, Mobile game, Shape recognition",
author = "Tiago Lemos and Teresa Rom{\~a}o and Nuno Correia and Miguel Pedro",
note = "This work is funded by FCT/MCTES NOVA LINCS PEst UID/CEC/ 04516/2019.; 1st IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019 ; Conference date: 11-11-2019 Through 15-11-2019",
year = "2019",
doi = "10.1007/978-3-030-34644-7_32",
language = "English",
isbn = "978-3-030-34643-0",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "383--389",
editor = "{van der Spek}, Erik and Stefan G{\"o}bel and Do, {Ellen Yi-Luen} and Esteban Clua and {Baalsrud Hauge}, Jannicke",
booktitle = "Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings",
address = "Netherlands",
}